
Launch Week
Riveting Week 3
Updates and features from our third Riveting Week
Nicholas Kissel

Updates and features from our third Riveting Week

Open beta, Godot plugin, server provisioning.

Comparing Unity's high-level multiplayer API with Unity's Fish-Net framework.

Unity support, custom lobbies, external verification, lobby state, faster starts, Java/Go clients

We've gone open-source, updated our website, and improved our docs

Quickly roll back to the last version deployed to a namespace

Get analytics tailored to user behavior out of the box in your game with Rivet's new analytics dashboard

Use Game Guard for TCP+TLS & UDP sockets to protect from DDoS traffic and handle TLS termination

The official Rivet Unreal Engine module allows you to deploy your multiplayer game to Rivet.